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Tac Air

Tac Air

  • Description
    Tac-Air is a turn based, hex and counter simulation of a 'modern' NATO vs Warsaw Pact land and air war in Germany. Each turn represents 3 hours, each hex 1 nautical mile. Counters represent battalions, anti-air batteries, and flights of aircraft.'The Game of Modern Air-Land Battles in Germany'Map Scale: one nautical mile per hex (22' by 32' mapboard) Time Scale: one game Turn = 3 hours Unit Scale: battalions, batteries & aircraft flights (over 500 counters)'Designed by USAF Major Gary C. Morgan to depict modern air-land battle, complete with integrated air defense systems, detailed air mission planning, and Airspace Control considerations' - from the Designer ProfileIncludes a user-friendly four-page Basic Rules folder (i. e. 'quick start rules'), but the meat of the game is in the 26 page Advanced & Optional Rules book. Advanced rules introduce supply, command, engineering, 'Wild Weasels', and a very detailed turn sequence. Optional Rules are modular, adding weather, electronic combat, mines, replacements, NBC rules, etc.Includes 12 scenarios ranging in size from a Cav regiment 'covering force' to the entire VII Corps vs. the Pact Central Group of Forces - BoardGameGeek
  • Details
    Ages: 12 and up
    Category: Modern Warfare, Wargame
    Mechanics: Hex-and-Counter
    Players: 2 to 4
    PrimaryName: Tac Air
    Product Title: Tac Air
    Publisher: Avalon Hill
    Time: 120 minutes
    Year: 1987
Preorder Today!
Preorder Today!
Preorder Today!
Preorder Today!